Matthew Roszak

In The Press Blog

LA Noire lives up to the name “movie-like” video game

no comment

A packed crowd of over 200 film fans filled the SVA Theater in New York City during the recent Tribeca Film Festival to watch LAPD Homicide Detectives Cole Phelps and partner Rusty Galloway track down “the red lipstick killer” in LA Noire.

But the action on the big screen, set during 1947 Los Angeles, wasn’t a movie. LA Noire is the latest video game from publisher Rockstar Games. And in contrast to many video games that have forever claimed to be “movie-like,” LA Noire really is movie-like (see video here), from its captivating story to its use of an outstanding new facial animation technology that brings video game characters to life, as if they were actors in a movie.

Rockstar, a division of Take-Two Interactive, is the maker of bestselling genre-defining titles like the modern-day crime drama Grand Theft Auto IV and the western Red Dead Redemption. And the red lipstick murder was an actual case involving the murder of nurse Jeanne French, which remains unsolved to this day.

In the game, players will find the culprit, although the names and persons involved in the real case were changed for the sake of interactive entertainment. A total of 20 cases are featured in the new crime game.

Over the past five years, Brendan McNamara and his Syndey, Australia-based Team Bondi development studio have been immersed in 1940s Hollywood. Considering the distance between Australia and Los Angeles, that’s quite an achievement. Rockstar Games built a studio in Culver City, Calif. to house the new Motion Scan performance capture and facial capture equipment that was designed for this game.

Continue reading:


Comments are closed.